Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
22365
?
20952
?
22460
?
33646
?
24463
?
27364
?
14226
?
15436
?
23007
?
18525
Total damage to objectives
38922
73994
3455
20755
3590
9224
11363
3193
4517
852
Total damage to buildings
12685
3074
668
9256
326
8955
0
3193
1967
442
Total damage shielded
0
0
513
0
0
0
0
0
0
5429
Total heals on teammates
0
0
0
0
709
4652
0
0
0
0

Abilities usage

in numbers

Winds of War (Q)

112xpressed

Shield of Durand (W)

27xpressed

Justice Punch (E)

32xpressed

Hero's Entrance (R)

5xpressed

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Galio

Toughest Matchups

These champions counter Aatrox
?
Orianna
53.4%
193 Matches
?
Yone
52.9%
393 Matches
?
Lux
52.3%
352 Matches
?
Vex
52.3%
220 Matches
?
Ahri
52.2%
655 Matches
?
Hwei
51.1%
278 Matches
?
Yasuo
50.8%
504 Matches
?
Veigar
50.6%
332 Matches
?
Irelia
50.6%
170 Matches
?
Syndra
50.3%
487 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.2% WR(11095 Matches)
?
?
50.9% WR(3053 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.65% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Galio
?
Malzahar
16.00KDA0.40
0.44%Kill Participation0.14%
30Vision Score22
22,460Damage Dealt15,436
10Max CS Advantage31.4
67CS in First 10 Minutes58

Minions have varying gold values depending on their type, and the CS gap results in an approximate 173 gold in your favor.

You could use this early advantage to purchase items like:

?
?
3Max Level Lead1
Blue66,604G
Difference+10,992G
Red55,612G
?
13,100G
?
14,155G
?
12,933G
?
15,525G
?
10,891G
152G
2,536G
1,309G
4,754G
2,241G
12,948G
?
11,619G
?
11,624G
?
10,771G
?
8,650G
?